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Moments

Nick
Nov 29, 2009 | By: Nick | 0 Comments

River from Nick Jones on Vimeo.

The ability to capture a moment in time is what makes film such a wonderful art form. The best piece of encouragement I was ever given was from a man in Casablanca, Morocco, who told me in passing that what I did every day was “capturing the hand of God at work”. Many times as creatives we tend to storyboard the life out of the actual story. We plan what “the hand of God at work” will look like, instead of observing and capturing what we see. I think this robs us of authenticity and in some extreme cases, our integrity as filmmakers. Don’t hear me saying that planning isn’t important. It’s what I do everyday. To create inspired work, it takes a great amount of diligence and attention to detail on the front end. But every once in awhile, get out of that mindset and look for the stories that God is creating in front of you. See him as the incredible author and director that he is.

This video is an example of one such shoot in Steamboat Springs, CO with my good friend Chris Spradlin. I had not planned on shooting Chris our his son Cole. We were simply spending the afternoon on the river fly fishing. But in front of me I saw a great moment unfolding. A story line was coming together right in front of me, and all I had to do was be responsive and willing to capture it. Now, the editing isn’t spectacular, the film hasn’t gone through an elaborate post process, but what you see is real. And for me, I think that may be the most important thing of all.

Building (Or Re-Building) A Team, Part 2

Dave
Nov 23, 2009 | By: Dave | 1 Comments

Continued from part 1 . . .

Leadership

Of course the success of any team can be traced to successful leadership at some point.  But in creative teams, it’s not always going to be obvious.  In the MOST successful teams, most of the time either the leader is (physically) removed from the day-to-day as to not be recognizable, or they‘re so deeply embedded into the team that you’d only know by looking at an organizational chart that (shudder) someone in the organization thought was important to have at some point.

That’s because the leader of a creative team needs to be one of two things, either 1) out of the room & out of the way of a healthy, complete, functional team, or 2) a master chameleon, plugging the gaps and filling a unique role.

If the members of the team are inherently organized & attentive-to-detail, someone better be balancing that out through unknown, unexpected randomness.  Often the team will be filled with creatives who inherently lack organization or attention-to-detail.  The leader, then, needs to be the team member that fills in that gap.  If the content is trending too corporate or predictable, the leader needs to nudge certain projects AWAY from that.  (And vice-versa.) 

And leaders use ALL KINDS of methods for filling in those holes and pushing in one way or the other.  The interesting thing is that sometimes, what’s required might not even be in the skill set of the leader.  In other words “this team isn’t going to become more spontaneous on it’s own”.  So what developmental step, what exercise, what discipline or new position could help correct that?  Even if this isn’t a strength, identifying those strengths, weaknesses and opportunities is the job of the leader.  And if someone BESIDES the designated team leader is filling this role, then take a shot at guessing who the REAL leader is.

Environment

If you’re not already in touch with a little bit of what it takes to create a comfortable, creative, life-giving, environment, then it’s going to be a long road.  But here’s a start . . . be completely open-handed with whatever you’ve got.  If you’ve got a big open area & a couple of offices, tell everyone they can go wherever they want & they can move as often as they want.  If you have one big space, bring a big roll of muslin and a stapler . . . and agree that any walls that stay longer than a month will be permanently (professionally) installed.  And don’t let anyone convince you that this is hard to do.

If you do have offices, maybe you’ll end up with two suites in one office.  Maybe one becomes a conference/screening room.  About half of your creatives want some kind of private suite.  The other half are going to want to be surrounded by activity.

What if your team could work wherever they want when they’re not in meetings or engaged in field production?  One day a week?  Two days a week?

Beyond that, what if you told the team they could work wherever they wanted when they didn’t HAVE to be at the office, but they chose to be there anyway?  I’m not going to spoil it for you by telling you how an espresso machine, two Love Sacs, three trips to Ikea, a couple of 50” screens and the latest gaming console can transform any space into a creative environment.  But I will tell you that every space allotment, every office requirement, and “amount-of-things-you-can-have-on-the-wall” regulation is one step closer to missing the goal.

Ask yourself “is this a requirement the facility planners probably had at WorldCom or Pacific Gas?”  If so, do the opposite of that.

Tools

Okay, so I mentioned that you have to have an environment that celebrates doing a lot with a little.  Well, in addition to that, let me remind you that most creative producers, independent filmmakers and storytellers LOVE toys.  The great news is that (these days) the toys are a fraction of how expensive they USED to be.  I/O cards, more RAM, plug-ins, software upgrades, additional SAN capacity, and fast DSLR lenses are ONE TENTH the price of the cheapest things we used to have to invest in a half-decade ago. 

Significant holes in your production capabilities need to be addressed.  But your investment decisions are different than what I’m talking about here.  I’m talking about an operating budget, that, when possible, allows for a steady stream of these types of things that can encourage the kind of constant growth & improvement that you want to foster. 

The need for production types to want the latest & greatest thing is insatiable.  And it’s a formula for disaster if your culture is based strictly around that.  But a small stream of investment in the capabilities of a team can help head off a whole host of challenges.


Okay . . . so it may not be an exhaustive guide on how to build (or re-build) a team, but it’s a good stab at the half-dozen issues that I think are frequently overlooked and can play a big role in helping to establish the right culture & environment.

Building (Or Re-Building) A Team, Part 1

Dave
Nov 20, 2009 | By: Dave | 0 Comments

I’m working with several organizations right now that are in the process of building their media/video production teams.  Being involved in the process has caused me to ask introspective questions such as:

What keeps me loving what I do?

What motivates me?

What couldn’t I do without?

What could I do without, but I probably wouldn’t last long?

Of course, it’s usually not a simple formula.  And it’s hard to quantify what makes a team of two people with limited resources wildly successful, while a team of twelve flounders into obscurity despite the fact that they seem to have access to whatever they need.  But, for those of you who might be somewhere in the process, here are a few observations:

Excellence vs. Perfection

There’s a misunderstanding that perfection is a project that is 100% perfect, and excellence somewhere on the way to perfection. (Maybe around 92% or so.)

For purposes of our discussion, I consider these to be two completely separate things.  Nick and I make all kinds of films and videos that we consider to be excellent, and they’re NOWHERE NEAR perfect.  In fact, of all the technically perfect films that I’ve made (years ago, during my corporate career) I wouldn’t want anyone to waste any time watching a single one of them.

Your team—and every single person on it—should be VERY CLEAR on the concept that content is king.  High-end equipment, a big crew, more siloed roles, strict delineation of functions . . . for the most part, these are NOT going to help us make excellent videos.

We cannot let the model for creating feature films or (worse yet) television advertising dictate how we tell stories and create visual experiences.

And, we have to embrace the fact that the spectrum of acceptable forms of film/video communication and storytelling has never been broader. 

If you’re filling one role, or building a team, don’t settle for team member who can’t tell a story from start-to-finish. In the church/non-profit world, one “predator” (producer/editor) who can make a video with a Flip camera that you can’t stop watching is worth a lot more than formally trained DPs and editors under most circumstances.  If your candidates (or existing team members) can’t make great content with what they’ve got, they’re not going to be able to do that much better with high-end equipment and a team of specialists.  (There are exceptions, but be sure to ask REALLY GOOD questions if you’re being told otherwise.)

Camaraderie

Camaraderie is fun to watch, and it’s even more fun to be a part of.  And neither an applicant’s resume, nor an HR department are going to have much to do with whether or not a team has it.  Is there a way to try out a potential team member?  Can you hire them on a contract basis for a number of projects?  In our changing world, that’s more & more practical.  But if they’re in a full-time position elsewhere, that may not be possible.  Can they be brought in on at least one project from start-to-finish?  If no trial period is possible, it’s important to know your chances of successfully integrating them into the team are diminished considerably. 

True camaraderie goes WAY beyond the ability for a team to work together cohesively.  And it goes beyond the type of creative collaboration that is a MINIMUM expectation for any creative team.  True camaraderie has to include a measure of competition, mutual respect, and constant, cyclical mentoring that could never be planned, tracked or mapped.

If a potential team member has an incredible resume, but doesn’t click with the team, don’t spend another minute on that decision.  Someone with HALF the resume, but is invited into the team is going to be the better choice every time.  Team leaders and managers who are blissfully unaware of these un-written dynamics (and have no sense of them whatsoever) will tend to make this mistake every time.  When the team dynamic is in place (and the immeasurable sum of collaboration, competition, encouragement, and shared learnings) any member of the team has the potential to exponentially build on anything that may have been on their resume previous to this opportunity.

The Old Guard & Young Guns

The dynamic between the generations can crush a team, or it can be one of its greatest strengths. The older generation typically enjoys the influence and respect that they’re experience has earned them.  They like influencing & shaping the younger generation & they’re inspired by the energy, creativity & fresh perspective that the youngsters bring.  And the young, energetic, idealistic team members play just as important of a role.  If the veterans think that the youngsters are gunning for their jobs, then all better.  The number of advancements in the last five years exceeds those in the first fifty years of television and filmmaking.  Our teams should be filled with people who are change junkies . . . and if they’re merely change tolerant (the minimum) they’d better be making other amazing contributions.

About Us

Prolifik films was created by Nick Jones and
Dave Schwarz to provide visual storytelling
for ministries, churches, and non-profit organizations who are serious about having impact and creating change.

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